Stellaris protectorate vs vassal. 2. Stellaris protectorate vs vassal

 
2Stellaris protectorate vs vassal  And I thought: "Robots don't make good merchants

The benefits of a tributary vs a standard vassal in 3. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. And most people play on fast speeds rather than normal. . Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but. You get secret fealty CB on their overlord. there's a lot to say about stellaris' war systems. #3. Once you subjugate AI, it has 0% boost regardless. The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. It's honestly almost ALWAYS better to conquer and release as a vassal. Once within a 60% tech difference you should be able to change their type. ago. After that you can propose changes. As suggested above, if it is a war goal, and they are forced at the end of a. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. honta Apr 7, 2018 @ 6:50am. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. You have to be SUPER quick though. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). ago. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Once you've filled out your specialist roles, this is where most of your vassals end up. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. Stellaris Wiki Active Wikis. VolusVagabond • 3 yr. You can just stack that up. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. 3. Tributaries are much better imo. In the default galaxy map mode, subjects have the same color as their overlord. What I find works best is to determine what vassal it is then determine what role suits them best. This page was last edited on 7 June 2023, at 11:13. 4 Cepheus update. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. However, a megacorp also entails a trade build (usually), and that produces CG. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. r/Stellaris. Afaik there's really no way to speed this up. So to be made a protectorate they need greater than a 50% tech difference. If they don't switch to Protectorate for being too weak compared to you, you can change their type. The first strategy entails declaring war on a specific nation. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. You might make someone a protectorate for economic as well as tech reasons. In minimal they act as protectorate, in max they are little more than your autonomus sector. ago. of. Their main function is to give you some military backup. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. Each protectorate gives you 0. and yet rebellion is inevitable once the chain begins. I think, at. So subjects have a super trash economy compared to player. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Pacificism has some trade offs but I really like the paradise dome building. FuguofAnotherWorld • 7 yr. No. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Please note these costs are over and above a base cost of 20 influence points. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. Likewise you should be able to form a federation with your vassals. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Method 2: Demanding Vassalization. Protectorates get an 80% tech discount helping them catch up. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. At first glance it seemed like a cost I would have to to pay all up front. Integration takes decades and (more importantly) costs a lot of precious influence. No option to negotiate for a specialized subject. A protectorate will follow you into war. ago. Vassal ai is completely useless. ago. Copy. • 7 yr. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). r/Stellaris • De-tox vs climate restoration. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. I typically vassalize Fallen Empire core worlds and. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Have an authoritarian faction. ago. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. efficiency. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. It is okayish. So it looks like vassals in Stellaris are more like protectorates in EU4. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. #2. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. Removes outside species from empire for managing faction attraction and unity costs. They get 80% reduced tech costs on every tech you've researched. And there's nothing at all on the Diplo screen about it. Now, research has had some revamps but between when you could offset. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. 2x probably). Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. They cannot enlighten, covert infiltrate or any other method, to. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. You can declare war of independence then use the console to switch to overload and accept the independence. Diplomacy allows you to protect another empire or become protected by one. ago. I just technologically enlightened two races, immediately making them vassals. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. Allowing feudal civics to support stronger vassals. Have your vassals all follow your doomstack. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. [deleted] • 1 yr. By: lpslucasps. You can let them be autonomous, but ultimate control of the sector still belongs to the player. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. 1. Protectorates are the only way to artificially boost influence, at . The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. Zijkhal • 4 yr. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. Even with this boost though, it can take some time. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. subjects. . However, a megacorp also entails a trade build (usually), and that produces CG. So, if you have enough influence, you can brute force the change. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. Correction: Only voluntary protectorates. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. If you win the war, you'll get the empire as your subject. Content is available under Attribution-ShareAlike 3. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Stellaris. x and is still not updated with 3. It's very stupid, but you can't integrate them. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. Funny is the contracts allowed it. To answer myself: No, it isn't. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. [deleted] • 2 yr. ago. Slightly increased the weight of technologies to protectorate modifier, from 0. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. But I cant push the agreement any more favorable than it already is. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Once within a 60% tech difference you should be able to change their type. But okay. Mods are super easy to make. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. Squeezing the most out of your vassals. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 Answer. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. Weird enough it works with protectorate as well. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. YobaiYamete • Nihilistic Acquisition • 1 yr. )A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. I get the mechanic from the defensive agreement causing it. Vassals can potentially act as a buffer between you and other empires. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. I tried taking off the claims manually, but it still doesn’t work. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Overlord will be focusing heavily on the subject of. x. Diogenes_of_Sparta • Specialist • 2 yr. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. 3. •. Maybe I experienced a bug in pre-Clarke, then. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. . E. Vassal two researches a way to contain the plasma. x. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. (-1000 trade acceptance) I've been called into a border war by another empire; we've won, but I ended up with 3 systems filled with fungoid dudes that I do not want. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. I don't really use the espionage system to know enough though. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. Protectorate can not be integrated into your empire. Showing 1 - 2 of 2 comments. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. 965. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. I have 2 other vassals/protectorate but that doesn’t matter. (This will be the case if you have 5* their. 1. I'm currently in the mid-game of Stellaris and building up a pretty big empire. In game terms, I prefer vassals of nations. A Vassal State is a semi-sovereign State. Stellaris. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. ago. 6. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. Vassals are even worse on higher difficulties, since no matter. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Fluffy-Tanuki • 21 days ago. If you want a megacorp vassal you're going to have to vassalize a megacorp. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Yes, one vassal may be able to build a powerful enough laser, but. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. Vassals won’t claim new systems unless you have the Feudal Society Civic. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. I do not think you can without releasing them and the forcing the new subject option on. 25 influence a month, and you can integrate them if you want. Protectorates are actually there more for the shielded nation than the shielder. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. It can also be worth it to integrate them so that their economy and ethics can be improved. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. Vassal. Protectorates for the influence. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. 25 influence. The likelihood of them accepting my independence is currently . 2. Release them, then declare a war to make them a tributary. Yes but, They still count as a subject so unity from the tradition, and give . This will prevent their ally from joining the war unless they really hate you. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. 25 Badges. PanglosstheTutor • 7 yr. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Protectorates will not join your wars (you’ll still join theirs). It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. • 5 yr. Except maybe espionage that causes a political incident. They also generate +1 influence per month for their overlord. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. We should also have agency in releasing sectors as specialist empires. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. 3 of them were Scholariums with 75%. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. 4. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. 1. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. ) They are not obligated to fight in your wars while vassals are. There is a 60 months timer after vassalization. 2. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. You will have to release, claim and conquer. 0 unless otherwise noted. Protectorates give you 0. Of course you can see everything from the standpoint of max. Puppets can be very useful. Get +30 or more pop assembly on your capital from all the Splinter Hives. And I thought: "Robots don't make good merchants. Protectorate: Can be sponsored in various ways as part of the contract for influence. Plus, they will eventually become a regular vassal once they advance far enough in technology, so will begin supporting you in their wars. MathyM Colonel. sedmeister. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. The most you can do is integrate them then release them. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. 1. This mod expands how vassals work. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. 2. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It can be useful to give land to vassals in war declarations. 1 This mod expands how vassals work. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Make sure the planets you are trying to release don't have culture shock or nerve stapled. tempest. Top500k • 5 yr. Likewise you should be able to form a federation with your vassals. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). So to be made a protectorate they need greater than a 50% tech difference. Vassalization request towards a Machine Intelligence empire. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. PrinceDragonBreath • 7 yr. Taking in a significant number of foreign pops can result in unrest due to differing. Well it depends. Now, with origins, you can jump into Hegemonic gameplay straight away. Tag switch using console, release vassal, switch back. Well. It’s not an either-or situation. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. Also, you should be able to release your subjects. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Content is available under Attribution-ShareAlike 3. 25 influence a month, and you can integrate them if you want. Planets owned by vassals count towards their overlord's victory conditions. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. #4. 6. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. You can just stack that up. Report. Stellaris. Vassals contribute significantly less to your empire size than a bunch of colonies. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. 1 Answer. #2. Your vassals will then rebuild those depleted fleets so you don't have to. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. I checked my new vassal and there's nothing specifying said influence input. In my WC run I made Ming who controlled half of Asia. Protectorates do not assimilate with the protector due to independence treaty. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Meaning oyu have to declare your goal within X number of days. Mar 1, 2011 265 498. Having industrial tribute is good for that as well. 5. 5 per stationed army). 3. for instance), but for every ratio of "your researcher. Behave almost exactly the same as a vassal. Wait. Wether you consider it to be decent or not - is more of an opinion. Vassals would contribute 50%, tributaries 20% and protectorates 80%. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. You could shove up right against one, rival, insult, and claim their systems. Then I released them and ask them if I can become their protectorate. Appareson • 7 yr. Yes but, They still count as a subject so unity from the tradition, and give . Razorblade May 18, 2022 @ 1:32pm. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. 53 Badges. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. It may be faster to vassalize then integrate than to conquer an empire completely. ago. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour.